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Temtem evolutions5/31/2023 It's not just that Temtem is a buggy game. And thank you for coming to my TedTalk lol.Īs someone who has and dose work on game dev. Thank you Crema for a great Temtem experience. Good things aren’t good because they last forever. If they choose to move on to new horizons, that’s ok too. While I don’t have the time to commit to it like I used to, I still think it’s a fantastic game. I do hope to see Crema continue with Temtem. Vehicles with new features every year, ovens that you can pre-heat from your watch while shopping at the store, surgical treatments that can restore vision in twenty minutes each leap becomes the next standard, and I think it only does an individual well to remember what was and what’s current - to keep humble and not take the standards of today for granted. As such, people constantly expect more and more. This is a bit of commentary on the evolution of expectations, as video games were a new novelty item. Hell, games like Pac-man, Space Invaders Galactica, and Pong were all extreme hits during their hay-day, and they were incredibly simple and repetitious. What you had was it, and we were very happy with it. You used to purchase a game, slot the cart into your system, play the story, and then replay it or create your own fun within that stagnant world. It’s not something that we had back in the day. If anything, I think it’s awesome that we as players get continuous patches with fixes and updates. The whole “patch” aspect of games is a fairly new commonality in the industry. If a company wanted, they could just stop the support at the cash register. They have categories in gaming speed runs called “any %” that permits the player to use bugs/glitches to their advantage. Like someone once told me, if you can’t present an equal quality product to what you’re trashing, you can’t talk at all.īugs have existed way before the iteration of online gaming. Gratitude will go a long way just like it would for you. They wouldn’t be in the position they are in if they didn’t care or weren’t talented. The Devs are people like you and I, doing the best they can. It’s disheartening when people sling those “don’t care” or “incompetent” arguments. They clearly care and listen to what their fans are saying. It was even cheaper before full release.Īnd to counter the arguments of “they don’t care” that I see fly so off-handedly, Crema calls out the community suggestions in their patch notes. Temtem itself isn’t even a full-priced game. They won’t have the manpower or resources that the big dogs like EA or Bethesda have. And you have to remember, Crema is not some big AAA game company. I personally developed a game and play tested the daylights out of it, thinking I had hit every fringe case there was -but multiple patches were eventually released to clean stuff up. If you’ve never developed a game for public release, it’s very easy to criticize and discredit the efforts of an entire team. Developing an always-online multiplayer game is even more difficult, because now you’re also dependent upon things you can’t control like the customer’s PC specs or internet connection. ![]() So much negativity towards the Devs here.įor starters, let me ask if anyone here has developed a game? If so, was it an online multiplayer game? Developing a game is hard. I don’t even know where to hop in on this one lol.
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